I have made this article, but sadly paused it and should of continued, but maybe I still can:
https://sites.google.com/site/wwwareaplace/shadow-of-the-colossus
Sadly during many days, I felt like we were running out of stuff to do, then for a while, I started to kinda move on. However, I started to come back again, especially when someone in the name of wisi came and was able to do some very interesting things with the preview build of Shadow of the Colossus, and one of the amazing things was that he was the one to break open those forgotten quadrants (the square map locations) which were I1, and I7.
Originally, these places would "crash" the game when you go even near these locations in the preview build. In the final build, I7 was completely replaced with a single polygon which happens to use either a blue texture, or a colored non-textured color that was blue. However, I1 was still the same maybe.
In the preview, we (me, Nomad, and wisi) have a version of which both quadrants are free to explore. They are both a bit glitchy and I7 has a risk of crashing. Some PCSX2 emulators might even crash the game somewhere in I7 while the one where it isn't the same has a rare chance of crashing.
Beyond that, I came back and recently things were getting very interesting involving the debug stuff. I guess we are so lucky the preview version exists!
A dirt path in I1, in a low polygon area. |
At the same time, that's where I felt like I missed out a lot, of course, he still deserves credit even though I was the one to help him a lot years ago. I am sadden I'm not mentioned though, but I guess that's where I should of been more active. Maybe at least with a site? But even then, I failed to have such thing...
Recently, even if it's too late, I am inspired to use a blog as well. I used to have a site where I talked about my personal journey, which I linked of course, but I would rather use blogger since Google Sites is rather limited.
Good luck on the game, and I hope it sells well! ;)
___
Note: This blog post was mainly made over a week ago. I edited at least one small part though.